Programming the TI-83 Plus/TI-84 Plus
Programming the TI-83 Plus/TI-84 Plus by Christopher Mitchell - SummaryProgramming the TI-83 Plus/TI-84 Plus is an example-filled, hands-on tutorial that int
SummaryProgramming the TI-83 Plus/TI-84 Plus is an example-filled, hands-on tutorial that introduces students, teachers, and professional users to programming with the TI-83 Plus and TI-84 Plus graphing calculators. This fun and easy-to-read book immediately immerses you in your first programs and guides you concept-by-concept, example-by-example. You'll learn to think like a programmer as you use the TI-BASIC language to design and write your own utilities, games, and math programs. About the TechnologyThe TI-83 Plus and TI-84 Plus are more than just powerful graphing calculatorst—they are the perfect place to start learning to program. The TI-BASIC language is built in, so you have everything you need to create your own math and science programs, utilities—even games.About the BookProgramming the TI-83 Plus/TI-84 Plus teaches universal programming concepts and makes it easy for students, teachers, and professionals to write programs for the world's most popular graphing calculators. This friendly tutorial guides you concept-by-concept, immediately immersing you in your first programs. It introduces TI-BASIC and z80 assembly, teaches you tricks to slim down and speed up your programs, and gives you a solid conceptual base to explore other programming languages.This book is written for beginners—no programming backgroundis assumed. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside
Works with all models of the TI-83, TI-83+, and TI-84+
Learn to think like a programmer
Learn concepts you can apply to any language
Advanced concepts such as hybrid BASIC and ASM
Table of Contents
PART 1 GETTING STARTED WITH PROGRAMMING
Diving into calculator programming
Communication: basic input and output
Conditionals and Boolean logic
Control structures
Theory interlude: problem solving and debugging
PART 2 BECOMING A TI-BASIC MASTER
Advanced input and events
Pixels and the graphscreen
Graphs, shapes, and points
Manipulating numbers and data types
PART 3 ADVANCED CONCEPTS; WHAT'S NEXT
Optimizing TI-BASIC programs
Using hybrid TI-BASIC libraries
Introducing z80 assembly
Now what? Expanding your programming horizons
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