Enter the Rocket League Hype Chamber: a new sample for broadcast
![Enter the Rocket League Hype Chamber: a new sample for broadcast](https://cdn2.unrealengine.com/rocket-league-capacity-connect-psyonix-header-3840x2160-6e75a059ef90.jpg?resize=1&w=1920)
Dive into the new sample project Psyonix created to produce motion graphics and animations for live Rocket League Championship Series broadcasts.
Unreal Engine is a complete suite of development tools for anyone working with real-time technology. From design visualizations and cinematic experiences to high-quality games across PC, console, mobile, VR, and AR, Unreal Engine gives you everything you need to start, ship, grow, and stand out from the crowd.
When Psyonix needed a way to handle the increasing complexity of Rocket League Championship Series broadcasts, it switched to a real-time approach for motion graphics and animations. Now, you can get your hands on the broadcast package it created in a new Unreal Engine sample project.
![](https://cdn2.unrealengine.com/rocket-league-capacity-connect-psyonix-teams-6-3840x2160-41e492108829.png?resize=1&w=150)
Enter the Rocket League Hype Chamber: a new sample for broadcast and live events - Unreal Engine
RLCS Hype Chamber
![](https://cdn2.unrealengine.com/rocket-league-capacity-connect-psyonix-matchup-1-3840x2160-7c4609f94b77.jpg?resize=1&w=1920)
Enter the Rocket League Hype Chamber: a new sample for broadcast and live events - Unreal Engine
Enter the Rocket League Hype Chamber: a new sample for broadcast and live events “The Hype Chamber allows for viewers to feel more immersed by creating a transition space between the
Enter the Rocket League Hype Chamber: a new sample for broadcast and live events “The Hype Chamber allows for viewers to feel more immersed by creating a transition space between the
Enter the Rocket League Hype Chamber: a new sample for broadcast and live events “The Hype Chamber allows for viewers to feel more immersed by creating a transition space between the
Enter the Rocket League Hype Chamber: a new sample for broadcast and live events Want to learn how real-time animation can empower next-generation live events and broadcast experiences? Enter the Hype
![](https://pbs.twimg.com/ext_tw_video_thumb/1448705575005540361/pu/img/9VExPMr3TC9z1vMo.jpg)
Rocket League Esports on X: Oh, and here's a sneak peek of the @UnrealEngine powered Hype Chamber that'll be part of the #RLCS broadcast on Saturday / X
Fiverr freelancer will provide Animation for Streamers services and create rocket league animations in the hype chamber including Transparent
![](https://fiverr-res.cloudinary.com/video/upload/t_vzrthumb_large/l7wa6of2c4fuvx1jvekr.png)
create rocket league animations in the hype chamber
![](https://cdn2.unrealengine.com/rocket-league-capacity-connect-psyonix-teams-2-3840x2160-d9cfbb6a774d.png?resize=1&w=150)
Enter the Rocket League Hype Chamber: a new sample for broadcast and live events - Unreal Engine
![](https://cdn2.unrealengine.com/rocket-league-capacity-connect-psyonix-teams-hype-chamber-2-3840x2160-16c13e46ae3d.jpg?resize=1&w=150)
Enter the Rocket League Hype Chamber: a new sample for broadcast and live events - Unreal Engine
Broadcast Sample in UE Feature Samples - UE Marketplace
![](https://cdn2.unrealengine.com/rocket-league-capacity-connect-psyonix-teams-3-3840x2160-78d573eaa237.png?resize=1&w=150)
Enter the Rocket League Hype Chamber: a new sample for broadcast and live events - Unreal Engine